Showing posts with label Arkham Asylum. Show all posts
Showing posts with label Arkham Asylum. Show all posts

Wednesday, 23 October 2019

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

My original article here.
23 October 2019
I remember first hearing about Joker around this time last year and not giving it much attention - until I started seeing the marketing footage over the next few months.
A lot of the visual style made me think of Lee Bermejo’s illustrations in Brian Azzarello’s brilliant 2008 graphic novel, Joker. The end result does bear some resemblance but you can see that there isn’t a direct inspiration or anything. 

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

Scorsese in the Batman universe 


Some of Alan Moore’s The Killing Joke is in there somewhere. And I can even argue for Grant Morrison’s Arkham Asylum inspiring a lot of the film’s take on mental health in the modern age. 

I would say that writer/director Todd Phillips (War Dogs) went with his own take on this iconic character, though. And the result is a character study that leaves the viewer feeling unsettled.

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

Phillips and his team draw heavy inspiration from Martin Scorsese’s films, Taxi Driver (1976) and The King of Comedy (1982). Quite amusing. Scorsese views all these comic book movies from the last decade as not being “real” cinema – much in the same way that comic books are often not viewed as “real” literature.

The comic book film aspect of Joker sits in the back row of what this film is about, even more so than in Christopher Nolan’s gritty and “realistic” Batman trilogy. So, what I’m saying is that Joker is a Scorsese-esque film that happens to play out in the Batman universe.

Dark and twisted 


The film has a lot going for it. The cinematography is gorgeous! This 1980s Gotham City is dark, gritty, straight up dirty and the atmosphere is oppressive. The city itself makes you feel depressed, and it’s the sort of place where people’s psyches are broken. 

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

Joaquin Phoenix (Irrational Man) portrays the mentally-troubled comedian Arthur Fleck, who lives with his ill and equally mentally-troubled mother. 

He’s bullied at work and in public and just waiting to have a nervous breakdown. Phoenix’s performance is breathtaking but also feels forced at times.

The supporting cast consists of Robert de Niro as Murray Franklin, a talk show host Fleck admires; Zazie Beetz as Fleck’s neighbour and love interest, Sophie Dumond; Frances Conroy plays Fleck’s mother, Penny; and Brett Cullen plays a Thomas Wayne who is more ruthless businessman than the philanthropic version we’re used to.

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

As a character study, Joker focuses on the circumstances that eventually lead to Fleck’s utter and violent breakdown. This is a character suffering from mental illness, who comes from a broken and abusive home trying to survive from day to day in a city whose institutions fail to help him. 

Mental illness and economic inequality 


This is something we see in our own societies, where funding meant to assist people who need it never seems to actually make it to the institutions responsible for this assistance. Meanwhile, you have people like Thomas Wayne sitting in their mansions and judging the people on the ground as being clowns who are too lazy to do anything with their lives. 

Fleck is also misunderstood at work, adding to his difficulties to deal with his reality.

When he finally has a nervous breakdown, a wave of violence ensues and this is where people are divided on what to think of the film.

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

Are we to sympathise with this character? Is the film a warning to us of what happens when we ignore the troubles of those around us? Does the film encourage violence in a time where mass shootings in the United States have become a fairly regular occurrence? It’s all up for discussion.

Joker is a film that tries to take us deep into the troubled mind of someone alienated by society, and explores the catastrophic results of that alienation. The film succeeds in many ways to do this but a lot of it also just feels flimsy, like the whole premise is built on a house of cards. 

Especially when you look at all the characters around Fleck, most of them are having just as difficult a time as he is but they don’t go on any shooting sprees. His neighbour is a struggling single mother living in the same squalid apartment block he does. You could centre a whole film around her. The film also doesn’t actually do much work exploring Fleck’s mental illness. 

Todd Phillips's Joker doesn't reach the lofty heights it's reaching for

An incomplete character study


He bursts out laughing at inappropriate times and has delusions, but we aren’t given any deeper explanation than that. In the end, I’d say that the film gives us an incomplete character study compared to let’s say a great example like Walter White from Breaking Bad but that’s an unfair comparison, perhaps.

Joker is less of a tour de force and more of tragic caricature
Joker is less of a tour de force and more of tragic caricature
I am as big a champion of the villain's story being told as you could hope to find. My academic research and vast collection of Evil Queen memorabilia can attest to this...
BY NATALIE LE CLUE 10 OCT 2019

A better comparison is to the other portrayals of the character in cinema over the years, especially to Jared Leto’s take on the character in Suicide Squad and Heath Ledger’s take in The Dark Knight. I still find it difficult to make a comparison because all the other portrayals are very much comic book villains with the usual outlandish evil plans. 



Jared Leto’s Joker is silly at best and Heath Ledger’s version makes for a better comparison. The Heath Ledger version has the advantage of being able to stay shrouded in mystery and that being the whole point. He’s a force of chaos and we don’t know where he got those scars, but that’s what makes him scarier. He’s also not the focal point and responsible for carrying the whole film so it’s easier to praise him as the better Joker.

My verdict is that the film has a lot going for it, and it’s worth the trip to the cinema. The cinematography is a thing of beauty and the acting brilliant (with some over-the-top moments from Phoenix) but the movie doesn’t reach the lofty heights it’s reaching for.

Wednesday, 20 March 2013

JoyStiq: Tomb Raider XBox 360 Review



The new Tomb Raider has landed and it’s made a big splash in the process. Lara Croft has been rebooted and given a new origins story but it’s always a hit or miss affair when you take a well-known and beloved character like Lara Croft and remake her. Fans are not too forgiving if you get a reboot wrong. The fact that the last Tomb Raider games have been rather lacking in luster adds more pressure to the expectation from a new game in the franchise. In this case it’s good that we’re in a period where fans will give a franchise another chance to reboot if it’s been mucking up a little – it’s a clean slate of sorts really. With Rhianna Pratchett having written the story and created the new Lara Croft’s personality things are already looking up. Developer, Crystal Dynamics also doesn’t go wrong with the game mechanics.

Gone is the plastic, large-breasted Lara Croft of yesteryear and in is an honest attempt at building a human being who evolves from someone young, appropriately attractive (and appropriately dressed), somewhat naive and very vulnerable into a hero. This is what this origins story is, a look at how Lara Croft becomes as tough as adamantium claws – what she has to live through to reach that point. Rhianna Pratchett points out that her Lara is a real woman and this rings true. Throughout the game the player learns what it takes to be a graduate, fresh out of university and to find yourself shipwrecked on an island occupied by cultists who aren’t very welcoming. Lara's journey from wide-eyed graduate to kick-ass survivor is a brutal one that would leave most people traumatised if they were to manage to survive at all. It's also a beautiful experience that speaks to the player about the resilience of the human spirit.


The visuals and game mechanics are powered by a modified Crystal Engine and they are stunning. Lara gets grimier and more bloodied as she makes her way through the breath-yanking island, surviving. The island is alive with vibrant fauna and flora and the weather conditions are wonderfully temperamental. The atmosphere is rich and heavy throughout. The island is a character in itself and exploring it is fun and scary all at once. The dangers are real but once in a while Lara makes it to the top of a ledge and the view is spectacular. Tomb Raider’s resounding theme is survival and Lara has to learn to do whatever it takes to survive and to save her comrades. She hunts and kills deer on the island and defends herself against wolves. This is somewhat reminiscent of Far Cry 3 and the bow she acquires is a low-tech version of Prophet’s bow in Crysis 3. This is actually one of the strong points of the game, the fact that it doesn’t try to recreate the action-adventure genre. It takes elements from Uncharted, Arkham Asylum and other games and blends them seamlessly to tell its unique story. The control scheme is a reiteration of what you’re familiar with and works comfortably well on the Xbox 360 controller whether you're shimmying across a ledge, sneaking up on a bad guy or find yourself in a gunfight.



The bow and its arrows is the stand-out weapon because of how versatile it is and purely how satisfying it is to make a kill with it. The grimy and rather violent takedowns prove to be a lot of fun once you get into the swing of things. Tomb Raider is not a celebration of violence just for the sake of violence but rather the player continuously embraces the independence and pride Lara feels at being able to defend her life in a very hostile environment. The bow also makes for great stealth kills and it can be upgraded as you progress through the game for better usage in all out fire fights. Other weapons are also upgradeable as you proceed through the island and salvage wreckage to add onto them. Fire fights get intense and it’s fun to try different ways of approaching enemies and other tough situations.The enemy AI is actually somewhat intelligent. Tomb Raider doesn’t do anything new in this regard but it does what it does well.



The island provides a great deal of exploring options in between shooting the bad guys. Lara Croft is an archaeology boffin and explorer after all and it’s very rewarding to look around, finding all sorts of nooks and crannies filled with cool items and information regarding the history of the island and the cultists occupying it. The island is steeped in history and just walking around it leaves the player with a sense of wonder at what stories broken statues and abandoned bunkers could tell. The very ground and air seem to be a memory of great and terrible things that happened there. Although Lara has to survive and progress through the storyline curiosity always results in some interesting non-linear play as the island begs to be explored in great detail. The island’s history is beautifully crafted and is hauntingly beautiful and ugly. This aspect of the game is what the Tomb Raider series is about and is the best aspect of Lara’s first outing as an archaeologist.


There’s a multiplayer option tagged onto the single-player experience but it doesn’t stand out as much as the main campaign, which proves to be very addictive. The multiplayer option does give you something to do when friends pop over or you’re looking for extra value for your money through some prolonged play. It's the sort of add-on that you wouldn't mind investing a few forgettable hours in purely because after the 12 or so hours it takes you to complete the main campaign you’ll want to stick around a little longer. I think Crystal Dynamics added it as an afterthought and only because people have come to expect some form of a multilayer mode with the release of AAA title.

At its heart Tomb Raider is a human story told particularly well using video gaming as a platform. The game mechanics and controls are solid but what really carries the game are the story (even when it fumbles), great voice acting and amazing setting. The folks at Crystal Dynamics have outdone themselves. I give it heartfelt thumbs up; it’s one of the best games to be released on the Xbox 360 in while.

Saturday, 5 September 2009

Bats on the Brian


"'But I don't want to go among mad people' Alice remarked.
'Oh, you can't help that,' said the Cat: 'We're all mad here. I'm mad, you're mad.'
'How do you know I'm mad?' said Alice.
'You must be,' said the Cat, 'Or you wouldn't have come here.'"

- Lewis Carroll, Alice's Adventure in Wonderland

"You're in the real world now and the lunatics have taken over the Asylum."

- The Joker, Arkham Asylum, A Serious House on Serious Earth

Okay, I officially have Bats on the brain; the guy is taking over my life and I'm losing the little that remains of my sanity - assuming I was sane to begin with. I've probably played the Arkham Asylum video game demo hundreds of times and I'm rather sad that I won't be able to afford the full version when it comes out on PC later this month. I'll make a plan though, something like stealing my neighbour's cat, Mr Ginger, and selling him. The game is getting rave reviews on consoles and people are even comparing it to BioShock. I just love the Detective Mode and the silent take downs, there's nothing more satisfying than swinging from gargoyle to gargoyle and swooping down and taking out an enemy and then disappearing before his friends see you. You then sit and watch as the villains in the room get nervous wondering who's next and jumping at their own shadows.

I've also just finished reading the graphic novel, Arkham Asylum by Grant Morrison and Dave McKean, which is surprisingly good - I'd go as far as to say that it's even better than The Killing Joke by Alan Moore and Brian Bolland. I just love how dark it is and how it messes with your mind. If you're into psychology you'll notice some of Carl Jung's archetypes in it and another cool aspect is how The Joker raises the question in the reader's mind: which is the real loony bin, the asylum or the real world? Amadeus Arkham converted his ancestral home into an asylum for the criminally insane because he thought that he could help insane people and thus achieve a triumph of reason over the irrational and other cool stuff like that.

Speaking of The Joker, he's always an interesting character to read about. In Arkham Asylum one of the psychiatrists notes that he cannot be properly defined as insane, she suspects that he is an example of someone with some kind of super-sanity: "A brilliant new modification of human perception. More suited to urban life at the end of the twentieth century." The novel has a very postmodern edge to it and asks whether identity is stable or not. In one scene of the novel one of the asylum's inmates suggests that they take off Bats' mask so they can see who he really is underneath. The Joker intervenes and says that the mask is Bats' real identity. So, you see there's a lot of fun to be had with this novel.

All-in-all, Arkham Asylum is an awesome graphic novel that caters for people interested in exploring the darker corners of the human mind.