“I do not know what I may appear to the world, but to myself I seem to have been only like a boy playing on the sea-shore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me.”
― Isaac Newton
This has been a great year for gaming in terms of what we
already have to play and in terms of announcements. Here in sunny South Africa
we had rAge last weekend and though I could not attend I know from all the media
and attendees with lunatic grins on their faces that it was a good show. The
gaming community is getting better all the time and anyone regardless of who
they are can get in on the fun… Or can they? Surely we are past things like
racism, sexism and other nasty –isms?
Sadly we are not. The biggest issue I’ve experienced as a
gamer this year is the shocking amount of instances of sexism and misogynistic
views in our beloved industry. In SA we already have a huge issue with crimes
against women like rape and other forms of abuse. It’s tough being a woman in
just day-to-day interactions and it breaks my heart that a community based on
escapism and having fun can be sexist. Games are meant to be fun for everyone
who wants to pick up a ‘joystick’ and play.
When I started writing this piece the idea was to point out
in great and righteously angry detail how stupid male gamers can be and to
refer to cases like the reactions when Remember Me was first announced and
people were freaked out that they’d have to play as a heterosexual female
protagonist who is – surprise, surprise – sexually interested in men. I was
going to write a rant about the nasty, misogynistic and plain stupid attacks on
Gamespot writer, Carolyn Petit’s GTA V review. I’m not going to do any of that,
instead I’m going to celebrate three amazing women who are in the industry and
are contributing towards making our favourite pastime even more enjoyable.
I think this year’s Tomb Raider is one of the best games of
the year. (If you don’t happen to think
so please don’t send the KKK to my house – it’s just an opinion.) One of the
people on Crystal Dynamics’ brilliant team that we can thank for a Lara Croft
that’s actually likeable and actually more beautiful because she has a
personality is Rhianna Pratchett, who served as the lead writer on the project.
Rhianna earned her stripes writing for games like Overlord 1 & 2, Mirror’s
Edge and my other favourite of the year Bioshock Infinite.
If you attended rAge you would’ve seen Noelle Adams’ amazing
Lara Croft cosplay. She has big presence in the SA gaming scene. She writes,
blogs, vlogs, Facebooks and Tweets all things nerdy and for that we like her.
She’s sort of like Wonder Woman really.
Pippa Tshabalala was the MC at rAge this year and has an amazing
presence in the SA gaming scene, what with having hosted a gaming show, The
Verge and teaching 3D animation for a while. She writes or has written for many
online and print publications and contributes much to the gaming scene.
Even though our beloved industry has a lot of growing up to
do it’s a great community and everyone should be welcome to contribute and
enjoy playing games.
There's a reason why first-person
shooters are the most popular gaming genre and the Far Cry series is one of
them. The original title blew our minds to teeny-tiny pieces back in 2004 with
its amazing visuals and fun gameplay. The Crysis series may be Crytek's flagship
series now but Far Cry was its heart. The guys over at Ubisoft Montreal are doing
great things with the license though and Far Cry 3 is clearly a result of a
labour of love. Someone over at Ubisoft Montreal's studio must have said,
'Guys, let's take all the best bits of Far Cry and Far Cry 2 and make a new
game.' This simple equation works and makes Far Cry 3 one of the best shooters
currently on the market. The game is set in a gorgeous tropical environment
that's as dangerous as it's visually appealing. Add elements of insanity and
drug induced delusions and you're good to go.
You play as Jason Brody as he tries
to escape the clutches of drug dealing pirates lead by a charming and insane guy
called Vaas, the game's primary antagonist. After Jason escapes he must survive
and try and save his friends who were captured along with him. He goes about
this task with the aid of the Rakyat, a tribe native to the island he finds
himself on. The Rakyat are adversely affected by Vaas and his cronies' drug
dealing activities and adopt Jason in order to groom him into a fierce warrior.
While I never got too invested in the previous games' stortlyline Far Cry 3
makes you care about the people you meet and makes you despise many of them
too. Vaas is an unstable individual and this makes him the most interesting
person in the game. He is a lunatic and embodies the game's theme of insanity
in terrible and twisted ways. There are moments in Far Cry 3 that make little
sense because you experience them through Jason's drug addled state. This is
executed well and the sense of disconnect makes playing the game more
interesting. The story is similar to Lara Croft's escapades in Tomb Raider in
that both stories are about survival and going from a normal person to a
warrior capable of dealing out death. Where Tomb Raider is intense and focused
Far Cry 3 is massive and allows players a great deal of freedom.
The Far Cry series has the
reputation of setting graphics benchmarks for games and Far Cry 3 doesn't drop
the ball in this regard. The Dunia 2 Engine gives Crytek's CryENGINE 3 a run
for its money in producing a lush tropical setting that's stunning to see. I
think we've come to that point in gaming where great visuals are standard in
any game. Far Cry 3's visuals are still exceptional though and the manner in
which the tropical setting, characters, fauna and flora are presented is
amazing. Far Cry 3 is a sandbox game and its beauty makes its open world fun to
explore; experiencing the sounds, feel and general atmosphere of the tropical
jungle. The animals are spectacular in how they look and behave and it's
possible to interact with almost everything in the game's open world.
Vaas, the face of insanity.
Far Cry 3 is more than just a
shooter, it has some RPG elements in that you can level up according to three
skill tree options: the Spider, Heron and Shark. Your progress is depicted on
your arm in the form of tattoos, which is pretty cool. You can approach combat
situations stealthily like a spider would, attack from long range much like a
heron or go in guns blazing and use aggressive tactics like a shark is more
inclined to do. The combat is rather difficult to get used to, even on a lower
difficulty setting and it’s frustrating. The game has a steep learning curve to
players new to the genre. Once you get the hang of it combat is fun and you can
use the environment to assist you in eliminating enemies. You can use elements
like fire to flush enemies out of hiding or even set loose captured wild animals
to take down bad guys for you. You pick up and buy guns and ammo as you
progress and can upgrade your weapons. The in-game economy is your usual FPS
fare. Most of the fun lies in the sheer amount of things you can do. The side
quests are fun – whether you’re hunting animals for their pelts, taking down
pirate encampments and turning them to safe zones or just transporting
medicine. The game world is massive and you can spend 30+ hours just on the
single player campaign.
Far Cry 3 offers great value for
your money in terms of how much it has to offer. There are two multiplayer
options: co-op and your usual free-for-all mode. Both modes are loads of fun to
play but the co-op mode stands out. You can embark on a campaign with up to
three of your buddies helping you out. It’s definitely a case of ‘the more the
merrier’ as the campaign can be hellishly difficult.
In an on-going spirit of saving you
money you can pick up Far Cry 3 for as little as R550.00 if you browse through
most of the local e-tailors. This is a great thing for our struggling wallets.
Far Cry 3 is a great game but got
relegated to the background with all the big releases we’ve been seeing lately.
It’s one of the most solid games on the market today though and its large scope
means it will keep you busy for a good while. It does get buggy but that’s
easily overlooked.
A Nightmare Get Away
This game is well worth any serious gamers’ time
and is very satisfying to play.
The new Tomb Raider has landed and it’s made a big splash in the process. Lara Croft
has been rebooted and given a new origins story but it’s always a hit or miss
affair when you take a well-known and beloved character like Lara Croft and
remake her. Fans are not too forgiving if you get a reboot wrong. The fact that
the last Tomb Raider games have been rather lacking in luster adds more
pressure to the expectation from a new game in the franchise. In this case it’s
good that we’re in a period where fans will give a franchise another chance to
reboot if it’s been mucking up a little – it’s a clean slate of sorts really.
With Rhianna Pratchett having written the story and created the new Lara Croft’s
personality things are already looking up. Developer, Crystal Dynamics also
doesn’t go wrong with the game mechanics.
Gone is the plastic, large-breasted Lara Croft of yesteryear
and in is an honest attempt at building a human being who evolves from someone
young, appropriately attractive (and appropriately dressed), somewhat naive and
very vulnerable into a hero. This is what this origins story is, a look at how Lara
Croft becomes as tough as adamantium claws – what she has to live through to
reach that point. Rhianna Pratchett points out that her Lara is a real woman
and this rings true. Throughout the game the player learns what it takes to be
a graduate, fresh out of university and to find yourself
shipwrecked on an island occupied by cultists who aren’t very welcoming. Lara's journey from wide-eyed
graduate to kick-ass survivor is a brutal one that would leave most people
traumatised if they were to manage to survive at all. It's also a beautiful
experience that speaks to the player about the resilience of the human spirit.
The visuals
and game mechanics are powered by a modified Crystal Engine and they are
stunning. Lara gets grimier and more bloodied as she makes her way through the
breath-yanking island, surviving. The island is alive with vibrant fauna and
flora and the weather conditions are wonderfully temperamental. The atmosphere
is rich and heavy throughout.
The island is a character in itself and exploring it is fun and scary all at
once. The dangers are real but once in a while Lara makes it to the top of a
ledge and the view is spectacular. Tomb Raider’s resounding theme is
survival and Lara has to learn to do whatever it takes to survive and to save her comrades. She
hunts and kills deer on the island and defends herself against wolves. This is somewhat reminiscent of
Far Cry 3 and the bow she acquires is a low-tech version of Prophet’s bow in
Crysis 3. This is actually one of the strong points of the game, the fact that
it doesn’t try to recreate the action-adventure
genre. It takes elements from Uncharted, Arkham Asylum and other games and
blends them seamlessly to tell its unique story. The control scheme is a reiteration of what you’re
familiar with and works comfortably well on the Xbox 360 controller whether you're shimmying across a
ledge, sneaking up on a bad guy or find yourself in a gunfight.
The bow
and its arrows is the stand-out weapon
because of how versatile it is and purely how satisfying it is to make a kill
with it. The grimy and rather violent takedowns prove to be a lot of fun once
you get into the swing of things. Tomb Raider is not a celebration of violence
just for the sake of violence but rather the player continuously embraces the
independence and pride Lara feels at being able to defend her life in a very
hostile environment. The bow also makes for great stealth kills and it can be
upgraded as you progress through the game for better usage in all out fire
fights. Other weapons are also upgradeable as you proceed through the island
and salvage wreckage to add onto them. Fire fights get intense and it’s fun to
try different ways of approaching enemies and other tough situations.The enemy AI is actually somewhat intelligent. Tomb Raider doesn’t
do anything new in this regard but it does what it does well.
The island provides a great deal of exploring options in
between shooting the bad guys. Lara Croft is an archaeology boffin and explorer
after all and it’s very rewarding to look around, finding all sorts of nooks and
crannies filled with cool items and information regarding the history of the
island and the cultists occupying it. The island is steeped in history and just walking around it leaves the
player with a sense of wonder at what stories broken statues and abandoned
bunkers could tell. The very ground and air seem to be a memory of great and
terrible things that happened there. Although Lara has to survive and progress
through the storyline curiosity always results in some interesting non-linear
play as the island begs to be explored in great detail. The island’s history is
beautifully crafted and is hauntingly beautiful and ugly. This aspect of the
game is what the Tomb Raider series is about and is the best aspect of Lara’s
first outing as an archaeologist.
There’s a multiplayer option tagged onto the single-player
experience but it doesn’t
stand out as much as the main campaign, which proves to be very addictive. The
multiplayer option does give you something to do when friends pop over or
you’re looking for extra value for your money through some prolonged play. It's the sort of add-on that you
wouldn't mind investing a few forgettable hours in purely because after the 12
or so hours it takes you to complete the main campaign you’ll want to stick
around a little longer. I think Crystal Dynamics added it as an
afterthought and only because people have come to expect some form of a
multilayer mode with the release of AAA title.
At its heart Tomb Raider is a human story told particularly
well using video gaming as a platform. The game mechanics and controls are solid but what really carries the
game are the story (even when it fumbles), great voice acting and amazing
setting. The folks at Crystal Dynamics have outdone themselves. I give
it heartfelt thumbs up; it’s one of the best games to be released on the Xbox
360 in while.