“I do not know what I may appear to the world, but to myself I seem to have been only like a boy playing on the sea-shore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me.”
― Isaac Newton
I review G.I. Joe: Retaliation for you guys over at Bizcommunity.com (where I hang out when I'm not here) so that you can make an 'informed' decision when you go to the movies.
Remember
how I asked you to vote for goodbuddies inc. at The Big Blog Exchange? Well,
I'd like to take the time to thank all of you furry friends who did vote, you
guys are real world heroes and I love you. Yes, you and you and you too.
Voting
closes on Monday, 15 April 2013 and if you've not voted yet please do. It's
very simple, I promise. Just click on this here link and it will take you to my
profile. All you have to do is click on the vote tab and enter your email
address. To complete the process check your email for a confirmation link,
click on it and that's that. Done.
Why do
this? Well, it's a great opportunity for me to travel abroad and learn cool
things from cool people who live in places I've never been and maybe you've
never been. Life is about sharing stories and experiences, after all. Blogging
allows me to share with you and you to share with me. Someone said that we are
each angels with only one wing and can only fly embracing each other. I don't
remember who this person is but they sure are wise.
I ask for
your vote so that we may all widen our circle of sharing life. That's all.
Hi everyone and welcome to my Krazy Komfy Kupboard,
Grab a virtual chair and let's see which wonderfully wibbly human person has managed to intrigue me this week.
Once in a while you come across someone who's walking on a similar path to yours and they're a few steps ahead and they inspire you to keep on walking in that direction because there's light there. I came across Pippa Tshabalala in NAG magazine, a South African gaming publication I've been reading since high school.
Pippa writes a monthly column in NAG that I like and I decided to Google her and it turns out that she's exactly the sort of person that I like and try to to emulate. She's a gamer, freelance writer, On-Air Producer for MTV Networks, former presenter of gaming TV show, The Verge and she is a former part-time lecturer at Wits and Greenside Design Center. Pippa is also an ink fiend who sports some cool tattoos and she's one of Adidas Originals' brand ambassadors for this year. Most of all she just seems like a cool human being.
I've been reading her work and I love the way she writes, her intelligence and how passionate she is as a gamer. Those are things that inspire me and make me work harder as a writer, gamer and lover of all things story.
It's always nice to find cool people who've done something that people might deem as childish and turned it into a career because that means what you want to do is also possible. So big up to Pippa for being a shining light for all of us on the murky path to share our gaming passion and make a career out of it.
I have a
love/fear relationship with the Dead Space franchise. It took me three attempts
to get through the first game, which, I guess, is a testament to how good the
game is. The first attempt might have failed because I played the game on PC
and the controls were horrendous! I was also just plain scared. I digress
though, Dead Space 3 is here and Isaac is back with his plasma cutter and his
awesome stomp to kill some Necromorphs and other enemy scum! This time the
action and terror takes place on the frozen planet, Tau Volantis. The planet is
believed to be the Marker home world, which means you can stop the Necromorph
threat at its source and thus make the universe a better place for us all.
Isaac has relationship issues again and the game's overall story is just as
convoluted as his love life. Isaac is summoned from his cool pad on the moon by
the powers that be and call themselves EarthGov. Isaac has to save his romantic
interest, Ellie and her team. Visceral Games is doing a little too much with the
story and it only serves to confuse the player. Fear not though (well fear a
little because Dead Space 3 is a scary game) because the clever gameplay makes
up for this. At many points you really don't care what everyone around you is
on about and just want to kill some Necromorphs and whoever else needs to be
disposed of.
The Dead Space
franchise always tries to push boundaries a little and I appreciate how it does
it in this iteration. Isaac can face the Necromorph plight alone, which is just
fine and a whole lot creepy or you can play the game the way it's meant to be
played, with a buddy. The game includes a co-op mode that allows a friend to
drop in and help you out as John Carver. This opens up the environment for more
exploration options that you would not have in the single player campaign. John
Carver can drop out at anytime and you can carry on with your solo play. I am a
big fan of this feature because it's nice to be able to share in the story and
overall experience of a AAA title. Usually co-op means you're playing some
add-on content or that you're playing some puzzle game with a friend. Dead Space
3 allows you to share the actual experience of the story with a friend. This is
a huge plus for games becoming more social. In sunny South Africa we still
suffer from crappy and expensive Internet service, which can mar the online
co-op experience somewhat.
The weapon
upgrade system gets a bit of an overhaul and is called the Weapons Bench. The
bench allows players to construct new weapons to deadly effect. You can either
build your own unique weapons or choose from default options. This is a fun and
useful feature for the co-op play as players can come up with weapons that
complement one another. This proves to be loads of fun and provides moments of pure
glee. Isaac also gains the ability to roll in order to take cover from incoming
attacks. It might seem like it’s only a little improvement but in practice it
makes all the difference in a tough situation. The enemies, whether they are Necromorphs or human Unitolgist soldiers are smart enough to provide quite a
challenge.
As I'd said
earlier, I didn't like the control system of the original on the PC but on the
XBox 360 the control system shines and feels natural. Dead Space 3 is at home
on this console. But even with the brilliant control system the game has some
inherently annoying issues. Many of the environmental puzzles are very
frustrating and quite unnecessary. Visceral Games tries too hard to provide
varied gameplay and it falls flat at such times. The minimalist interface makes
a welcome come-back courtesy of your vitals being displayed on the Resource
Integration Gear suit instead of the traditional HUD. You get an assortment of
unique suits depending on the edition of the game you buy and you can upgrade
them as you go along. The coolest is the N7 suit you get if you have Mass
Effect 3 save files. It’s the sort of little touch that gives players a mini
geek orgasm of pure delight.
Dead Space
has always been about atmosphere: gorgeous, creepy visuals and sounds that
constantly have you looking over your shoulder and up at the ceiling. This
tradition is continued and the game looks amazing, especially the parts where
you get to explore the frozen exterior conditions of Tau Volantis. The game is
very creepy if you play the campaign solo and there are moments when I jumped
out of my seat because I got scared. It’s really amazing how the Necromorphs
never cease to scare the living daylights out of you even when you know when
they’re likely to pop out by now. You still rely on Isaac’s stomp to ensure
that enemies are dead. The fear factor is alleviated somewhat if you play co-op
as you and your buddy will have a good laugh at some of the moments that would
have scared you on your own.
When it's
all said and done Dead Space 3 is a good game that just falls short of being
great because of a few niggles. The story is somewhat garbled in how it’s told
and the game mechanics are iffy at times. The great moments are extraordinary
though! The atmosphere is classic Dead Space and serves to creep players out in
many exciting ways. The co-op mode is a welcome addition and adds a beautiful
social mechanic to the game. Two plasma cutters are definitely better than one.
Gamers are tenacious folk though and can look past the game’s flaws to
appreciate it for all it tries to accomplish. Our favourite engineer, Isaac
Clarke is back for another outing and it's well worth your while. Get your
grubby paws on it today.
Excitement to meet
the author of such a beautifully titled book? Check
Off we go to meet
my beautiful compadre, Varsha then.
Amble (whatever that means):
Varsha and I
attended the launch of Anthony Schneider's first literary novel, A Quiet Kind of Courage. The event was held at the very charming Love Books in Melville on Thursday
evening, 14 March. I commend Kate Rogan and the team at Love Books for putting
together such a warm and intimate affair and for the delicious finger food and
wine. A bigger crowd than expected turned out but that only made it all the
better.
I got to meet some
very interesting people who work in the literary field like the wonderful staff
who work at Penguin Books SA and a
fellow literature junkie and blogger, Amy Moonsamy. She is doing some cool
things over at My Solo Book Club.
Pop in and say hello. I even met an astronomer! Such a pleasure to run into
you, Sarah Buchner. I also bumped
into Nhlanhla Khumalo who runs a great initiative that addresses hunger and
poverty in general, The Sparkle Foundation. Show them some love. Then there's Anthony Schneider, of course.
The reason we were all gathered there.
Anthony Schneider
is a gracious fellow -- he's laid back and has a witty humorous streak. He was
born in South Africa but was educated in the U.S. Although A Quiet Kind of
Courage is his first literary novel he has been published in two fiction
anthologies, magazines and literary publications such as Bold Type, The Globe
and Mail in Toronto, Details, McSweeneys and Conjunctions. When he's not
writing Anthony is an email and online marketing guru.
Anthony discussed
how his novel came to life an how inefficient the writing process of a first
novel was. He even imparted some made-up writing tips for us aspiring writers.
It was a very
enjoyable evening of meeting people and sharing stories.
Read Varsha's
write up of the evening for Books Live.
Thank you to all
the wonderful people who made this possible.
The new Tomb Raider has landed and it’s made a big splash in the process. Lara Croft
has been rebooted and given a new origins story but it’s always a hit or miss
affair when you take a well-known and beloved character like Lara Croft and
remake her. Fans are not too forgiving if you get a reboot wrong. The fact that
the last Tomb Raider games have been rather lacking in luster adds more
pressure to the expectation from a new game in the franchise. In this case it’s
good that we’re in a period where fans will give a franchise another chance to
reboot if it’s been mucking up a little – it’s a clean slate of sorts really.
With Rhianna Pratchett having written the story and created the new Lara Croft’s
personality things are already looking up. Developer, Crystal Dynamics also
doesn’t go wrong with the game mechanics.
Gone is the plastic, large-breasted Lara Croft of yesteryear
and in is an honest attempt at building a human being who evolves from someone
young, appropriately attractive (and appropriately dressed), somewhat naive and
very vulnerable into a hero. This is what this origins story is, a look at how Lara
Croft becomes as tough as adamantium claws – what she has to live through to
reach that point. Rhianna Pratchett points out that her Lara is a real woman
and this rings true. Throughout the game the player learns what it takes to be
a graduate, fresh out of university and to find yourself
shipwrecked on an island occupied by cultists who aren’t very welcoming. Lara's journey from wide-eyed
graduate to kick-ass survivor is a brutal one that would leave most people
traumatised if they were to manage to survive at all. It's also a beautiful
experience that speaks to the player about the resilience of the human spirit.
The visuals
and game mechanics are powered by a modified Crystal Engine and they are
stunning. Lara gets grimier and more bloodied as she makes her way through the
breath-yanking island, surviving. The island is alive with vibrant fauna and
flora and the weather conditions are wonderfully temperamental. The atmosphere
is rich and heavy throughout.
The island is a character in itself and exploring it is fun and scary all at
once. The dangers are real but once in a while Lara makes it to the top of a
ledge and the view is spectacular. Tomb Raider’s resounding theme is
survival and Lara has to learn to do whatever it takes to survive and to save her comrades. She
hunts and kills deer on the island and defends herself against wolves. This is somewhat reminiscent of
Far Cry 3 and the bow she acquires is a low-tech version of Prophet’s bow in
Crysis 3. This is actually one of the strong points of the game, the fact that
it doesn’t try to recreate the action-adventure
genre. It takes elements from Uncharted, Arkham Asylum and other games and
blends them seamlessly to tell its unique story. The control scheme is a reiteration of what you’re
familiar with and works comfortably well on the Xbox 360 controller whether you're shimmying across a
ledge, sneaking up on a bad guy or find yourself in a gunfight.
The bow
and its arrows is the stand-out weapon
because of how versatile it is and purely how satisfying it is to make a kill
with it. The grimy and rather violent takedowns prove to be a lot of fun once
you get into the swing of things. Tomb Raider is not a celebration of violence
just for the sake of violence but rather the player continuously embraces the
independence and pride Lara feels at being able to defend her life in a very
hostile environment. The bow also makes for great stealth kills and it can be
upgraded as you progress through the game for better usage in all out fire
fights. Other weapons are also upgradeable as you proceed through the island
and salvage wreckage to add onto them. Fire fights get intense and it’s fun to
try different ways of approaching enemies and other tough situations.The enemy AI is actually somewhat intelligent. Tomb Raider doesn’t
do anything new in this regard but it does what it does well.
The island provides a great deal of exploring options in
between shooting the bad guys. Lara Croft is an archaeology boffin and explorer
after all and it’s very rewarding to look around, finding all sorts of nooks and
crannies filled with cool items and information regarding the history of the
island and the cultists occupying it. The island is steeped in history and just walking around it leaves the
player with a sense of wonder at what stories broken statues and abandoned
bunkers could tell. The very ground and air seem to be a memory of great and
terrible things that happened there. Although Lara has to survive and progress
through the storyline curiosity always results in some interesting non-linear
play as the island begs to be explored in great detail. The island’s history is
beautifully crafted and is hauntingly beautiful and ugly. This aspect of the
game is what the Tomb Raider series is about and is the best aspect of Lara’s
first outing as an archaeologist.
There’s a multiplayer option tagged onto the single-player
experience but it doesn’t
stand out as much as the main campaign, which proves to be very addictive. The
multiplayer option does give you something to do when friends pop over or
you’re looking for extra value for your money through some prolonged play. It's the sort of add-on that you
wouldn't mind investing a few forgettable hours in purely because after the 12
or so hours it takes you to complete the main campaign you’ll want to stick
around a little longer. I think Crystal Dynamics added it as an
afterthought and only because people have come to expect some form of a
multilayer mode with the release of AAA title.
At its heart Tomb Raider is a human story told particularly
well using video gaming as a platform. The game mechanics and controls are solid but what really carries the
game are the story (even when it fumbles), great voice acting and amazing
setting. The folks at Crystal Dynamics have outdone themselves. I give
it heartfelt thumbs up; it’s one of the best games to be released on the Xbox
360 in while.
Run by Hostelling International,
The Big Blog Exchange is an exciting, unique and exclusive project that
has never before been explored. Sixteen passionate bloggers will swap
lives, blogs, cultures and places simultaneously in real life for ten
days (7th June to 17th June).
I have entered my beloved goodbuddies inc. and beg you guys to please vote for me to go on a whirlwind adventure :).
There's no actual reason for this post other than to list this blog in a blog directory and they need me to have the above link feature somewhere on the blog. It has something to do with reciprocal links. I don't know what that means to be sure.
But, hey, one must do some confusing things some days and this is one of
those times. Here's a pretty picture for you to look at:
I am a blogger and I am a writer of things wonderful and somewhat wibbly. I am damn good at these things and aim to be better everyday - except for Tuesdays, I have imaginary alcohol and drug addictions to develop on Tuesdays. I barely get paid to do this and yet I love it something fierce, even when I'm hating it. This is what I want to do with my life. I see myself in libraries, publishing houses (or even mansions) and interesting spaces in Media. It's rough breaking into these industries! One needs Bilbo Baggins' burglary skills.
My compadre, Varsha and I have been on our grind for a while now and have started out lining up gigs like book launches and other cool, bookish stuff to attend and cover using professional and only somewhat whimsy words. A picture of an author in a hat, smoking a pipe might accompany said words every now and then. One (or two in our case) can only plan so far ahead. Varsha is Team Books LIVE and I'm Team BizCommunity. We pool our collective ninja skills and write up a storm (a very professional one, I promise) about all the cool stuff we see, hear and sometimes lick at gigs.
Our first gig was to be the launch of Steven Boykey Sidley's second novel, Stepping Out. The shindig was to take place at Exclusive Books in Hyde Park, Sandton at 18:00 on Wednesday, 27 February 2013. I wrote it all down in a snazzy notebook and because I decided I like Mr Sidley I wrote down a bunch of questions I wanted to ask him and read reviews of both his books. Varsha and I had sent messages about cameras and her car giving her problems back and forth from Monday and we were ready to do this. She was going to write an article for Books LIVE and I was going to help with pictures (if Mr Sidley happened to be wearing a hat and was smoking a pipe) and generally work the room - get info for future gigs and maybe steal a purse or two, you know.
Wednesday arrived, on time, like it always does. I prepared myself and left well ahead of time to catch an early bus so as to avoid traffic. I went as far as wearing a nice collared shirt tucked into dressy jeans and All-Stars for comfort. I had my snazzy notepad and everything. All this only to find out an unfortunate mix-up of dates had occurred and the event took place the previous evening. I was so disheartened that I laughed. Varsha was on the phone with a very rude person from Exclusive Books who complained as if it were her fault the dates got mixed up.
Shit happens at the best of times and it makes for fertile ground for funny stories. We'll just have to hold out for the next gig to murder.